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Category Archives: AltDevBlogADay
Floatingpoint complexities
Binary floatingpoint math is complex and subtle. I’ve collected here a few of my favorite oddball facts about IEEE floatingpoint math, based on the articles so far in my floatingpoint series. The focus in this list is on float but … Continue reading
Posted in AltDevBlogADay, Floating Point, Programming
Tagged comparing, denormal, digits, float, floating point, floating point precision, floating point tricks, precision, printing
15 Comments
Intermediate FloatingPoint Precision
Riddle me this Batman: how much precision are these calculations evaluated at? If you answered ‘double’ and ‘float’ then you score one point for youthful idealism, but zero points for correctness. The correct answer, for zeroidealism points and forty two … Continue reading
Float Precision–From Zero to 100+ Digits
How much precision does a float have? It depends on the float, and it depends on what you mean by precision. Typical reasonable answers range from 69 decimal digits, but it turns out that you can make a case for … Continue reading
Posted in AltDevBlogADay, Floating Point, Programming
Tagged double, float, floating point, floating point precision, precision, significant figures
51 Comments
Comparing Floating Point Numbers, 2012 Edition
This post is a more carefully thought out and peer reviewed version of a floatingpoint comparison article I wrote many years ago. This one gives solid advice and some surprising observations about the tricky subject of comparing floatingpoint numbers. We’ve … Continue reading
Posted in AltDevBlogADay, Floating Point, Programming
Tagged comparing floats, double, epsilon, float, floating point precision, floating point tricks, precision
206 Comments
Don’t Store That in a Float
I promised in my last post to show an example of the importance of knowing how much precision a float has at a particular value. Here goes. As a general rule this type of data should never be stored in … Continue reading
Posted in AltDevBlogADay, Floating Point, Programming
Tagged double, float, floating point, game time, microseconds, precision, time resolution
24 Comments
Stupid Float Tricks
Type Punning is Not a Joke I left the last post with a promise to share an interesting property of the IEEE float format. There are several equivalent ways of stating this property, and here are two of them.
Posted in AltDevBlogADay, Floating Point, Programming
Tagged floating point, integer representation, mantissa, negative zero
34 Comments
Tricks With the FloatingPoint Format
Years ago I wrote an article about how to do epsilon floatingpoint comparisons by using integer comparisons. That article has been quite popular (it is frequently cited, and the code samples have been used by a number of companies) and … Continue reading
Posted in AltDevBlogADay, Floating Point, Math, Programming
34 Comments