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Category Archives: Debugging
Finding a CPU Design Bug in the Xbox 360
The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous. Back in 2005 I was the Xbox … Continue reading
Posted in Debugging
Tagged branch predictors, Meltdown, PowerPC, speculative execution, Xbox 360
49 Comments
Analyzing a Confusing Crash–Stack Walks Gone Bad
Part of my job always seems to include crash analysis. A program crashes on a customer’s machine, a minidump is uploaded to the cloud, and it might be my desk that it appears on when Monday morning rolls around. The … Continue reading
Everything Old is New Again, and a Compiler Bug
“What’s an EXCEPTION_FLT_STACK_CHECK exception?” one of my coworkers said. I said “It’s a weird and rare crash. Why do you ask?” It turns out that one of these weird and rare crashes had started showing up in Chrome (M54 branch, … Continue reading
Thread Naming in Windows: Time for Something Better
Windows lets you give names to the threads in your process which can then be displayed by debuggers. This is a great idea, but the implementation is showing its age – it’s time for some fixes, or something better. Update, … Continue reading
Posted in Debugging, Programming, Visual Studio
Tagged debuggers, threading, Threads, Windows
16 Comments