Category Archives: Performance

Making Windows Slower Part 2: Process Creation

Windows has long had a reputation for slow file operations and slow process creation. Have you ever wanted to make these operations even slower? This weeks’ blog post covers a technique you can use to make process creation on Windows … Continue reading

Posted in Code Reliability, Investigative Reporting, Performance, Programming | Tagged , , | 20 Comments

24-core CPU and I can’t type an email (part two)

In my last post I promised to give more details about some rabbit holes that I went down during the investigation, including page tables, locks, WMI, and a vmmap bug. Those details are here, along with updated code samples. But … Continue reading

Posted in Investigative Reporting, memory, Performance | Tagged , , , | 26 Comments

24-core CPU and I can’t type an email (part one)

I wasn’t looking for trouble. I wasn’t trying to compile a huge project in the background (24-core CPU and I can’t move my mouse), I was just engaging in that most mundane of 21st century tasks, writing an email at … Continue reading

Posted in Investigative Reporting, memory, Performance | Tagged , , , | 58 Comments

Making Windows Slower Part 1: File Access

Windows has long had a reputation for slow file operations and slow process creation. Have you ever wanted to make these operations even slower? This weeks’ blog post covers a technique you can use to make all file operations on … Continue reading

Posted in Investigative Reporting, Performance, Programming, xperf | Tagged , , | 25 Comments

Zombie Processes are Eating your Memory

Zombies probably won’t consume 32 GB of your memory like they did to me, but zombie processes do exist, and I can help you find them and make sure that developers fix them. Tool source link is at the bottom. … Continue reading

Posted in Debugging, Investigative Reporting, Performance, Programming, Rants | Tagged , , | 81 Comments

What We Talk About When We Talk About Performance

TL;DR – the phrase “90% faster” is interpreted by people in two different ways: 90% less time The speed (ops/sec or km/h) is 90% greater I strongly prefer #2 but due to the ambiguity this phrase should never be used. … Continue reading

Posted in Math, Performance, Rants | Tagged , , | 27 Comments

Delete an inline function, save 794 kB

In the previous episode of “Simple Changes to Shrink Chrome” I discussed how deleting ‘const’ from a few key locations could lead to dramatic size savings, due to a VC++ compiler quirk. In this episode I’ll show how deleting an … Continue reading

Posted in Performance, Programming, Visual Studio | Tagged , , | 13 Comments

Add a const here, delete a const there…

Update, February 2019: Two years later the VC++ bug I reported here still exists, even in VS 2019 preview. However Chromium no longer builds with VC++ so I’m reverting the changes where I deleted const in order to make some … Continue reading

Posted in Performance, Programming, Visual Studio | Tagged , , | 29 Comments

ETW Flame Graphs Made Easy

A bit over three years ago I wrote about how to use flame graphs to visualize CPU Usage (Sampled) data from ETW, and a year ago I added flame graph support to UIforETW. However these techniques are clumsy and slow … Continue reading

Posted in Performance, uiforetw, xperf | Tagged , , | 33 Comments

Zeroing Memory is Hard (VC++ 2015 arrays)

Quick, what’s the difference between these two C/C++ definitions of initialized local variables? char buffer[32] = { 0 };char buffer[32] = {}; One difference is that the first is legal in C and C++, whereas the second is only legal … Continue reading

Posted in Performance, Programming, Visual Studio | Tagged , , | 23 Comments