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Tag Archives: game time
Don’t Store That in a Float
I promised in my last post to show an example of the importance of knowing how much precision a float has at a particular value. Here goes. As a general rule this type of data should never be stored in … Continue reading
Posted in AltDevBlogADay, Floating Point, Programming
Tagged double, float, floating point, game time, microseconds, precision, time resolution
27 Comments