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Category Archives: Debugging
The Easy Ones – Three Bugs Hiding in the Open
I write a lot about investigations into tricky bugs – CPU defects, kernel bugs, transient 4-GB memory allocations – but most bugs are not that esoteric. Sometimes tracking down a bug is as simple as paying attention to server dashboards, … Continue reading
Posted in Bugs, Code analysis, Code Reliability, Debugging, Floating Point, Linux, Performance
Tagged coding values
23 Comments
GDI leaks and the importance of luck
In May 2019 I was asked to look at a potentially serious Chrome bug. I initially misdiagnosed it as unimportant, thus wasting two valuable weeks, and when I rejoined the investigation it was the number one browser-process crash in Chrome’s … Continue reading
Creating a Public Symbol Server, Easily
I’ve been a big fan of symbol servers for years. They are a part of the Microsoft/Windows ecosystem that is far better than anything I have seen for other operating systems. With Microsoft’s and Chrome’s symbol servers configured I can … Continue reading
Compiler bug? Linker bug? Windows Kernel bug.
See the end of the post for an October 2018 bug fix update, or read the whole story: Flaky failures are the worst. In this particular investigation, which spanned twenty months, we suspected hardware failure, compiler bugs, linker bugs, and … Continue reading
Posted in Debugging, Investigative Reporting, Programming
Tagged ETW, kernel, linking, Windows
66 Comments
Zombie Processes are Eating your Memory
Zombies probably won’t consume 32 GB of your memory like they did to me, but zombie processes do exist, and I can help you find them and make sure that developers fix them. Tool source link is at the bottom. … Continue reading
Posted in Debugging, Investigative Reporting, Performance, Programming, Rants
Tagged handles, leaks, zombies
81 Comments
Finding a CPU Design Bug in the Xbox 360
The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous. Back in 2005 I was the Xbox … Continue reading
Posted in Debugging
Tagged branch predictors, Meltdown, PowerPC, speculative execution, Xbox 360
76 Comments
Analyzing a Confusing Crash–Stack Walks Gone Bad
Part of my job always seems to include crash analysis. A program crashes on a customer’s machine, a minidump is uploaded to the cloud, and it might be my desk that it appears on when Monday morning rolls around. The … Continue reading
Everything Old is New Again, and a Compiler Bug
“What’s an EXCEPTION_FLT_STACK_CHECK exception?” one of my coworkers said. I said “It’s a weird and rare crash. Why do you ask?” It turns out that one of these weird and rare crashes had started showing up in Chrome (M54 branch, … Continue reading
Thread Naming in Windows: Time for Something Better
Windows lets you give names to the threads in your process which can then be displayed by debuggers. This is a great idea, but the implementation is showing its age – it’s time for some fixes, or something better. Update, … Continue reading
Posted in Debugging, Programming, Visual Studio
Tagged debuggers, threading, Threads, Windows
23 Comments